Place heroes. Merge them stronger. Hold the road.
A casual merge and tower-defense strategy game for Android. Sixteen hand-built battlefields, six heroes, three runes, and a crystal gate that must not break.
Coming soon to Google Play In development
How it plays
Place, merge, choose a rune, defend.
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Place
Between waves, tap a hero card, then an empty plinth beside the road. Every hero costs 25 gold. Move or sell them until the wave starts.
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Merge
Two heroes of the same kind and tier become one stronger hero: I + I makes II, II + II makes III. It works mid-fight too, and frees a plinth.
I
II
III
Aren at tier I, II and III. -
Choose a rune
When two I merge into a II, pick the rune that reshapes the hero's power.
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Ember Hits harder, most of all on foes that are already hurt.
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Frost Slows what it hits, and freezes what is already chilled.
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Storm Carries the strike on to more foes nearby.
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Defend
Start the wave when you are ready, at 1×, 2× or 3×. Shades follow the road to the gate. Every shade that falls drops
1
gold, and clearing the wave pays its reward. Let none through for a Perfect.
Heroes
Six heroes, one road.
Each hero has one job. Where you put them matters as much as how strong they are.
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Aren
Cleave · Royal blue
Swings at up to three foes at once. Best on the bends, at the road's edge.
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Lumi
Range · Forest green
Shoots one foe from afar. Her reach covers most of the road.
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Vela
Area · Violet
Blasts the thickest crowd. Slow, but wide.
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Ket
Trap · Rust orange
Sets a trap on a road spot you pick. The first foe to step on it takes a heavy hit.
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Neris
Support · Teal
Links to one or two heroes nearby and makes them attack faster.
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Sarper
Ballistic · Crimson
Lobs shells at far crowds. Up close, he has a blind spot.
Battlefields
Sixteen maps across four regions.
Every map is hand-built around its own road, and every map runs twelve waves. Each region opens gently and ends with a keeper wave.
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Region 1
Gate Forest
The first line behind the mist.
- Misty Pass
- Stream Mouth
- Old Causeway
- Wolf Ridge
Keeper: Pack Caller
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Region 2
Pale Marsh
Rotting water, drowning roads.
- Dead Lake
- Reed Strait
- Twin Cut
- Pale Lantern
Keeper: Lantern Echo
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Region 3
Ash Forge
Furnaces that never cool, gates of iron.
- Twin Bellows
- Cinder Stair
- Iron Bridge
- Furnace Heart
Keeper: Hearth Colossus
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Region 4
Echo Spire
The source of the echo.
- Echo Ramp
- Overflowing Spring
- Twin Terraces
- Tower Summit
Keeper: Tower Echo
From the game
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Stream Mouth · Gate Forest -
Dead Lake · Pale Marsh -
Cinder Stair · Ash Forge -
Twin Terraces · Echo Spire
Captured on an Android test phone, with the game set to Turkish.
At a glance
Easy to start, room to get clever.
The first maps teach one idea at a time. Difficulty rises within each region, and every new region opens with room to breathe.
- Battlefields
- 16 hand-built maps
- Regions
- 4, each closed by a keeper
- Waves
- 12 per map
- Heroes
- 6, tiers I to III
- Runes
- Ember, Frost, Storm
- Play
- Single-player, works offline
- Account
- None
- Platform
- Android
Privacy
No account. Your progress stays on your phone.
The game does not ask for your name, email, location, camera, microphone or photos. Ads are optional and rewarded: you choose when to watch one. The privacy policy lists exactly what leaves the device and who receives it.
Developer
Made by Sarper Studios.
An independent studio in Türkiye. For support, privacy questions and press, write to us.